Pages: 1 2 [3] 4 5 6 7 8 9 10 |
41. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Why is there a problem with skills that counter each other? Pointing to current skills, shield management, hull upgrades and mechanic already serve as opposites to the damage granting skills in gunnery and missiles. And...
- by Morar Santee - at 2012.03.08 02:57:00
|
42. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Moraguth wrote: Morar Santee wrote: Maaaaaaaaan. You say: "This new support skill gives my assault ship 10% more DPS! It makes it better!!" What I'm trying to tell you is: "This other new support skill gives my combat ship 10% more EHP!!...
- by Morar Santee - at 2012.03.08 02:03:00
|
43. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Sigras wrote: [so in response to the part in bold, you're saying, "its the same ship" which is axiomatic, but you're acting like these skills will have no effect whatsoever and that is totally wrong. sure, if you have combat ships 5 and i hav...
- by Morar Santee - at 2012.03.08 00:04:00
|
44. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Moraguth wrote: I think you might have read a different dev blog on some conspiracy theorist website. You might want to re-check that and make sure it says "eveonline.com" in the address bar somewhere when you do. I'll quote it...
- by Morar Santee - at 2012.03.07 23:39:00
|
45. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Moraguth wrote: we already established? No. You assumed. And I disagree. Yes, awesome. Now read the posts above yours. Read the part where I quoted the Ytterbium. Try to understand it. Carefully.
- by Morar Santee - at 2012.03.07 23:27:00
|
46. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Sigras wrote: wow ok, first of all, they mentioned "additional support skills" in passing as a way to keep it from getting too easy to get into T2 ships, and you just naturally assume these skills will do nothing to the ship! Secondly, what pa...
- by Morar Santee - at 2012.03.07 23:25:00
|
47. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Tyberius Franklin wrote: Morar Santee wrote: Yes, except there is no new video card. In fact, there is nothing new at all. You get the same ships you had before, except you have to retrain to use every single one of them competitively. It ...
- by Morar Santee - at 2012.03.07 23:18:00
|
48. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Moraguth wrote: Someone said it before, but I think you missed it completely. Every time you say "have to retrain", a dev sheds a tear. YOU DON"T HAVE TO RETRAIN ANYTHING. I say it in all caps not to yell, but so that you will hopefully see it....
- by Morar Santee - at 2012.03.07 23:14:00
|
49. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Moraguth wrote: Will we all eventually get the new skills, and probably get them to 5? Sure, that goes without saying, but to complain about having to train up these new skills just to be able to play the game? That's just silly. It would be li...
- by Morar Santee - at 2012.03.07 23:02:00
|
50. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Ranger 1 wrote: Quote: Are you ********? Like, seriously, mentally disabled? "A skill that further boosts" translates to "must have" in competitive gameplay. Which means you are forced to train further skills for ships you can currently fly ...
- by Morar Santee - at 2012.03.07 22:43:00
|
51. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Ranger 1 wrote: Morar Santee wrote: Melissa Brown wrote: CCP Ytterbium wrote: It groups vessels into easily identifiable lines for each race and allow us to add new skills to support them . That is the purpose of the ship line skill...
- by Morar Santee - at 2012.03.07 22:00:00
|
52. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Melissa Brown wrote: CCP Ytterbium wrote: It groups vessels into easily identifiable lines for each race and allow us to add new skills to support them . That is the purpose of the ship line skills mentioned above, which could further boo...
- by Morar Santee - at 2012.03.07 19:27:00
|
53. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Ranger 1 wrote: Considering that re-balancing the immense flock of currently useless ships has been one of the most sought after fixes to the game for years now, I take that as a compliment. It's never too late to close loop holes and fix in...
- by Morar Santee - at 2012.03.07 02:18:00
|
54. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Ranger 1 wrote: Morar Santee wrote: Ranger 1 wrote: Mr LaForge wrote: I officially name this: Skillgate Odd name for the single biggest benefit CCP has bestowed upon veteran players since the game went gold. Yes. Introducing ar...
- by Morar Santee - at 2012.03.07 01:58:00
|
55. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Ranger 1 wrote: Mr LaForge wrote: I officially name this: Skillgate Odd name for the single biggest benefit CCP has bestowed upon veteran players since the game went gold. Yes. Introducing artificial barriers and circumventing the pr...
- by Morar Santee - at 2012.03.07 01:40:00
|
56. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Xervish Krin wrote: This looks good. However much people whine about classes and everything being too fair, the fact is that redundant ships are bad. Right now the crappy ones are just not flown. They aren't an affordable-but-not-as-effective a...
- by Morar Santee - at 2012.03.07 00:53:00
|
57. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Gizznitt Malikite wrote: Evanga wrote: "Destroyer and Battlecruiser reimbursement: it has been said before, but allow us to repeat again, that we do not want to cut ships you could already fly. Thus, having BC skill at 5 would mean you get a...
- by Morar Santee - at 2012.03.07 00:33:00
|
58. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Liang Nuren wrote: Morar Santee wrote: Liang Nuren wrote: What the heck? No dude, Tiericide is proof positive that they DO play and PVP. -Liang Actually: No, it isn't. If there is a problem with ships of a certain Tier being useles...
- by Morar Santee - at 2012.03.06 21:37:00
|
59. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Liang Nuren wrote: What the heck? No dude, Tiericide is proof positive that they DO play and PVP. -Liang Actually: No, it isn't. If there is a problem with ships of a certain Tier being useless, then the answer is to rebalance the ships ...
- by Morar Santee - at 2012.03.06 21:25:00
|
60. Sticky:New dev blog: Rebalancing EVE, one ship at a time - in EVE Information Portal [original thread]
Okay... where to start. How about: CCP Ytterbium wrote: For example, why does the Amarr drone and tracking disruption line ends with the Arbitrator? Or the Gallente drone and dampening abilities stop with the Exequror? CanGÇÖt Minmatar use sh...
- by Morar Santee - at 2012.03.06 20:01:00
|
Pages: 1 2 [3] 4 5 6 7 8 9 10 |
First page | Previous page | Next page | Last page |